Fallout ( Unofficial Revised Ed.)
Level 21-24 Perks
Deep Sleep (rank 1) (lv 21, Non-Robot)
You are a heavy sleeper, and therefore are much more beneficial to yourself and others when fully rested. You gain 10% more experiance for the next 8 hours as long as you have had a full 8 hours of rest before hand.
Devil’s Highway (rank 1) (lv 23)
You instantly become irrovocably evil. Your karma becomes -1000 (maximum evil)
Escalator to Heaven (rank 1) (lv 23)
You instantly become an avatar of saint-hood. Your karma becomes 1000 (maximum good)
Karmic Rebalance (rank 1) (lv 24)
You have learned to balance out the good or evil thoughts, becoming a “greyman” of the wastes. Your karma is set to 0.
No Weaknesses (rank 1) (lv 24)
All your SPECIAL scores become 5 (higher skills remain at their value). This can go above racial minimum.
Slayer (rank 1) (lv 22 Agi 8 Str 8 Melee 80%)
The Slayer walks the earth! With a successful Luck roll, all of your hits in melee or unarmed combat are upgraded to critical hits – causing destruction and mayhem. (must make a new luck roll each round)
Grey Matters (rank 3) (lv 24 Agi 7)
You receive 20% less damage per rank on critical hits to the head.
Laser Commander (rank 1) (lv 22 Energy Weapons 80%)
You’ve mastered the art of energy warfare. Now you deal an extra 15% damage with energy weapons, and have a +10% chance to critically hit!
Spray and Pray (rank 3) (lv 22)
With a bit of luck, good spirit, and sheet willpower you manage to litter the battlefield with lead, with minimal damage to your friends! With this perk stray rounds do 15% less damage (per rank) to your allies!