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Equipment Revisited

The existing rules for weapons/armor/accessories/equipment in the Fallout Document are greatly lacking in detail. So I take it upon myself to expand on this, and to re-create the equipment of the game to be more function-able and more balanced.
First up, Unarmed/Melee weapons!

Unless stated otherwise, these changes over-rule those in the Fallout Document. If nothing has been changed then use the rules as presented in the PDF.

Unarmed/Melee Weaponry

  • Fist&Feet: Min. ST: 1 W: N/A Dmg: 1d4+MD Rng: 1
  • Brass Knuckles: Min. ST: 1 W: .1 lb Dmg: 1d4+(2xMD) Rng: 1
  • Tiger Claws: Min. ST: 2 W: 1 lb Dmg: 1d4 + (3xMD) Rng: 1
  • Shredders: Min. ST: 1 W: .1 lbs. Dmg: MD Rng: 0
  • Lacerators: Min. ST: 1 W: .2 lbs. Dmg: 2d4+MD Rng: 1
  • Mace-Glove: Min. ST: 3 W: 3 lbs. Dmg: 2d6+MD Rng: 1
  • Spiked-Knuckles: Min ST: 1 W: .1 lb Dmg: 1d4+2+(2xMD) Rng: 1
  • Boxing Gloves: Min ST: 2 W: 6 lbs Dmg: 1d4+5+MD (Non-Lethal) Rng: 1
  • Punch Dagger: Min. ST: 1 W: 2 lbs. Dmg: 1d8+2+MD Rng: 1 (+5% Critical Effect)
  • Power Fist: Min. ST: 5 W: 10 lbs. Dmg: 2d4+5(3xMD) Rng: 1
  • Mega-Power Fist: Min. ST: 5 W: 10 lbs. Dmg: 2d4+10+(3xMD) Rng: 1

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Fallout ( Unofficial Revised Ed.) DMTibernius