Fallout ( Unofficial Revised Ed.)
The existing rules for weapons/armor/accessories/equipment in the Fallout Document are greatly lacking in detail. So I take it upon myself to expand on this, and to re-create the equipment of the game to be more function-able and more balanced.
First up, Unarmed/Melee weapons!
Unless stated otherwise, these changes over-rule those in the Fallout Document. If nothing has been changed then use the rules as presented in the PDF.
- Fist&Feet: Min. ST: 1 W: N/A Dmg: 1d4+MD Rng: 1
- Brass Knuckles: Min. ST: 1 W: .1 lb Dmg: 1d4+(2xMD) Rng: 1
- Tiger Claws: Min. ST: 2 W: 1 lb Dmg: 1d4 + (3xMD) Rng: 1
- Shredders: Min. ST: 1 W: .1 lbs. Dmg: MD Rng: 0
- Lacerators: Min. ST: 1 W: .2 lbs. Dmg: 2d4+MD Rng: 1
- Mace-Glove: Min. ST: 3 W: 3 lbs. Dmg: 2d6+MD Rng: 1
- Spiked-Knuckles: Min ST: 1 W: .1 lb Dmg: 1d4+2+(2xMD) Rng: 1
- Boxing Gloves: Min ST: 2 W: 6 lbs Dmg: 1d4+5+MD (Non-Lethal) Rng: 1
- Punch Dagger: Min. ST: 1 W: 2 lbs. Dmg: 1d8+2+MD Rng: 1 (+5% Critical Effect)
- Power Fist: Min. ST: 5 W: 10 lbs. Dmg: 2d4+5(3xMD) Rng: 1
- Mega-Power Fist: Min. ST: 5 W: 10 lbs. Dmg: 2d4+10+(3xMD) Rng: 1